

A Sparky will be immune to stun effects while on the process of cloning.His stunning abilities allow him to force Sparky, Inferno Dragon, or even an Inferno Tower to reset, or the Prince, Dark Prince, Ram Rider and the Battle Ram to stop charging, and to temporarily reset the wind-up before the Bandit dashes, the Mega Knight's jumps, the Fisherman hooks, or the Sparky's charge.A cloned Electro Wizard does not inflict spawn damage.This is usually a negative Elixir trade, so this should only be used in an emergency or if the player knows the Electro Wizard can immediately get value, such as by attacking a nearby unit after clearing the swarm. Hence, he can be used to one-shot Skeleton Army or Bats while crippling Goblin Gang and Minion Horde. His spawn damage behaves identically to a Zap of equal Level.However, if he is able to use his spawn damage, he can often cancel them out. Keep in mind that an Electro Wizard does not inflict splash damage, meaning he is weak against large swarms.Conversely, if there is only one target in his range, he will inflict all the possible damage to it.
CLASH ROYALE PRIVATE SERVER WITH ELECTRO WIZARD FULL
Thus, when attacking two targets, the Electro Wizard will deal half of his full potential damage to each. Each of his zaps deal half of his full damage.An Electro Wizard card costs 4 Elixir to deploy. If 2 targets or more targets are within his range, his attack will split and attack the closest 2 units. He is a fast, single-target, medium-ranged troop with moderate low hitpoints and moderately high damage, stunning his targets with each strike. The Electro Wizard is a Legendary card that is unlocked from the Electro Valley (Arena 11) or from a Legendary Chest. “He lands with a "POW!", stuns nearby enemies and shoots lightning with both hands! What a show off.”
